// Definitions for sprite sheet systemTexture
// Created with www.texturepacker.com

// $TexturePacker:SmartUpdate:46e8deb09778ec59bd2a9be403a15b34$

package com.yodawnla.littleWar.texture;

public interface systemTexture
{
	public static final int ARROW_ID = 0;
	public static final int BACKBTN_ID = 1;
	public static final int BG_ID = 2;
	public static final int BLACK_ID = 3;
	public static final int BLUE_ID = 4;
	public static final int BUTTON_ID = 5;
	public static final int CELL_ID = 6;
	public static final int GOLDBAR_ID = 7;
	public static final int HEART_ID = 8;
	public static final int HOUSE1_ID = 9;
	public static final int HOUSE2_ID = 10;
	public static final int HPBAR_ID = 11;
	public static final int HPBAR2_ID = 12;
	public static final int MAN1_ID = 13;
	public static final int MAN2_ID = 14;
	public static final int MAN3_ID = 15;
	public static final int NAMEBAR_ID = 16;
	public static final int RED_ID = 17;
	public static final int TYPE_ID = 18;
	public static final int TYPE1_ID = 19;
	public static final int TYPE2_ID = 20;
	public static final int TYPE3_ID = 21;
	public static final int WHITE_ID = 22;
}
